Different planet types should help or hinder ground ops. For example, forest planets should benefit infantry but hurt armour and air. Ocean planets should benefit air, but hurt armour and infantry. Deserts should benefit armour an air, but penalize infantry. And so on. Furthermore, there should be anamolies that benefit or hinder defenses. Constant Monsoon should penalize air units. Strong Gravity should penalize them all. Hollow Planet should benefit infantry. And so on.
Have different planet types affect ground combat
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grntbgr
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May 27, 2017, 3:02:30 AM
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