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8 years ago
Jun 6, 2017, 8:54:39 PM

All you have with the game is good. Average stability (it is better only for indie games), fairly tolerable system requirements, almost complete absence of glitches and bugs. But there is one zone that you almost did not pay attention to. It's pirates. It's enough to remember the first part of Endless Space, where in a fast game, or a large galaxy, they could almost "bend" all the major factions at once ...And compare with the second part, where these same pirates are harmless dogs flying in the galaxy on their half-collapsed ships ... And they can do harm only if in a single section of the galaxy, 5-6 small factions will gather ... Seriously, these are the most Weak opponents in the game, even scouts are slightly improved, calmly dismantled they for spare parts ...Do something with them ... At least add improvements to the ships as the science is pumped ... Even frigates do not save much, Because by that time only the most frustrated pacifist will not study warships at least level one.

Sincerely, old pirate, Vladimir Shadov.
Hope that soon I will have an occasion to buy a license.

P.S. Sry 4 my bad english.
This is machine translation.

Updated 4 days ago.
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8 years ago
Jun 25, 2017, 6:34:55 PM

New options available if option for pirates is enable.


Pirate Strength/Difficulty: Easy, Normal, Hard, Relentless.


Difficulty depends on how often and how many ships pirates attack/raid systems with. On hard and relentless difficulty pirates start using medium hulls mid game. Pirates can also invade your systems and take them over.


Pop-up notification if pirates show up or are near your systems. Their bases stay hidden, only way to find the base location is by probes.

Updated 8 years ago.
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