One thing that kinda bugs me is that a hero only has 3 skill trees and they can feel extremely similar.
What I proposed is adding a 4th tree thats is based upon the political inclination of the hero, so a military hero not only can be a good govenor, but with the militarist tree he can be an even better fleet commander or builder/general.
This would make a faction with more than one of the same type of hero seem all the more different if they are scientist vs a pacifist.
It would also make the minor faction heroes potentially not feel like carbon copies of each other sometimes.
So as I suggested 4 Skill Trees
1 Skill Tree for the General skills
1 Skill Tree for the Heroes class skills
1 Skill Tree for the Faction Unique skills
and finally one more tree for the political inclination of the hero with a large capstone skill that applies only in the case that that hero leads in the Government(Maybe)
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HappyHead
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OOOH, now ain't that a clever idea.
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