Sometimes, inside a given system, moving population between planets involves making some kind of tradeoff in terms of FIDSI outputs.


However, quite often, there is no tradeoff to be made: some configurations are absolutely better than some others, period. In other words, within a system, there are definitely ways to arrange population onto planets that objectively don't make sense.


Making sure that the planet population distribution is always optimal is a tedious, micro-heavy task that needs to be repeated regularly as the population count evolves or new planets are colonized or terraformed. It would be great if the game could make sure that, over time, any sub-optimal placement is automatically changed to a better placement, as long as the new placement is superior in every single aspect (i.e. it doesn't involve a tradeoff).


I know that I can enable automation for optimizing towards a particular type of resource, but that's not quite what I'm after - I don't necessarily want to optimize for something in particular, I just want the game to not allocate population in ways that are objectively dumb.