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about latter part of the game

Space BattlesSystem Management

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7 years ago
Oct 24, 2017, 2:56:45 AM

This game is really fun at the start and  the middle,but when you have too many planets and galaxies.

This one just gets boring.You just click and building faster and eager to see the completeness of   facility,massive notes just make you mad!

Why not set a threshold,if you have built one kind facility ,the other galaxies  (colonized or will be colonized)  will all have a bonus to build faster according to the number of the same kind of existing   facility like:

Industry needed=100%-10%N(number)

If you have....maybe 10,the process should be instant.


just limited to basic one(phrase I to phrase III).


Planet rebuilt should use more industry than 2000 or 1000 unless it is a small planet,which means bigger  one needs  bigger construction.

Because if you like my first advice, you will find it is to easy to change a planet environment.Even now ,

we gotta click the button to see the boring process of planet rebuilt in one round at maybe five planet at the latter part of the game.

If you like this idea,we might gain the vision of the change of planet surface step by step.

And phrase IV to phrase V need smaller industry.Because it s too weird to utilize so much time to set a union over ten times planet rebuilt



And i think all nation should have unique weapon to not make the battle all the same,including the minor faction.Even one kind will make a lot difference.

Eight main nation get some unique weapon tech(use more tech point)  so the right side's  mutual exclusive tech will have no reason to exist for the balance.Unique one needs more resource.

as a example

united empire  has greater carrier module needing more manpower to carry more  to get stronger 

riftborn has wave cannon,which can refract more attack of two kind 

unfallen  has biologic weapon to melt enemy protection to fix ship

horatio  has only one  defense module to reject two kind attack and all-range-100%  weapon

vodyani has horrible golden  missile to drain lives

lumeris has special bomb carrier module needing more dust to spawn self-destructive plane

cravers has consuming  weapon to kill more crew to get  manpower and  resource

sophons get long range giant lazer and better dodgeable support  module for weaker body



minor faction has modified module of basic  type.


these  part will no longer need if you like my third advice






Updated 18 days ago.
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