Game needs to evoke more emotion to player during war perriod. A player needs to keep on fighting for the glory and strife of the faction, not only for gaining planetary benefits. This would increase a more "RPG" feel to the game.


0. {Mood}

Emotional key words during war: "rebel";"patriotism";"drastic measures";"sacrifice";"Radical movement";"Scorch whats left";"gaining permanent personality"

1.

 The ability to retake colony from inside.

After a successful occupation by the enemy AI. The ability to revolt against occupants

2.

(local resistance)  Needs to feel more like a guerilla fighting style , to feel like a slow dying process of a colony if not supplied by player. Controlling the whole population in depth during occupation of a colony, elect (academy hero) or a local resistance leader of the occupied colony, who would be able to retake over structures of importance.

3.

Radicalized population movement or senate party

I would want to see this happening if I would start loosing war , who would give me huge bonuses during. So I would be able to stand back.



The idea is inspired from history of war