Currently we can only see which will be the next population type and in how many turns.

Do all population types take the same turn quantity to grow? 

Idea:

Add some kind of slide bars with maybe penalties limiting pop percentages and a population status combo box with some additional options like "decimate", "deport", "limited", "allowed", "citizen".


The Republic government type would only consider  votes from the population with "citizen" status.


I also suggest the implementation of a population management screen and of course the very much needed population inter-system migration which was mentioned in some earlier Amplitude document and the population migration amplified view (those with the spacebar).


Population with negative bonuses:
It would be interesting to have a race that for example, gives a military buff and a science penalty, or vice-versa, or population that greatly diminishes growth of other population types, hence you could deport them to others to annoy them.