Currently it doesn't matter for space battles if a ship has zero manpower or full manpower.

To explain better why that is I suggest this:


- each ship has room for storm troopers to board the ship and be ready for invasion. The decision if you load them on the ship or not is up to you.

- manpower can be transferred between ships at the cost of an action point from all ships taking part in the transfer.

- as manpower is just additional crew that act like passengers until the invasion it doesn't matter if you have zero or full.


Also it would be great for ship building to add an additional manpower cost to it.

This way if you want to build a huge fleet you need to have the manpower for that that would act as crew for those ships (I mean crew not invading storm troopers).


For example exploration ship 10 manpower.

Attack class 30 manpower.

Hunter class 100 manpower.

Those numbers need to be adjusted with some game play testing.