I would like to have a way to destroy or at least block enemy systems from being used. When you play in large maps it comes a point in the late game in which you control so many systems that it becomes tedious to manage them all.
I think that an interesting mechanic would be to have the ability to do orbital bombardments that chip away at the population and infrastructure of the system every turn. You could even mix it up with diplomacy so that you can ask for “ransoms”.
That way in mp or even in solo games you could set up camp in an enemy system and start destroying it until your opponent agrees to your terms.
Also, if you don’t want to over extend you empire, or you want to do “hit and run attacks” you can bombard enemy systems until you have hindered your opponent industrial and science production to a point in which they no longer represent a danger.
Regarding balance, perhaps it should be a special ship, one that you cant use for space battles, that way you would really have to weight in the pros and cons of building a bombardment fleet and having to protect it. Also, planets could have a way of defending against this attack, maybe bunkers or AA cannons, each planet could have an orbital defense coefficient based on buildings and tecs, if you bombardment fleet doesn't have a higher one, based on the amount of bombers present in such fleet, then you cant damage that specific planet / system.
I imagine being able to have a main fleet going for the yugular of my opponent while at the same time using smaller, more fragile fleets to harass their weaker systems. This could come in handy when fighting against multiple enemies or assisting allies in a war.
Perhaps that would allow you to play a strong “tall” game against a “broad” opponent.
Thoughts?
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