The intent behind this idea is to provide a way to stall your systems from flipping because of an opponents influence. These improvements are not meant to counter losing systems to influence completely. They need to be equally punishing and rewarding, a double edged sword.
Either infinite improvement or resource improvement.
Infinite improvement - consume all industry to freeze culture flipping. Also provides negative approval or reduces positive approval by a percentage.
Resource improvement - consume manpower and a stacking temporary approval penalty to freeze culture flipping.
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