Logo Platform
logo amplifiers simplified
Reply
8 years ago
Jan 28, 2017, 3:51:59 PM

Ever wondered, as a Craver Player, why your Slaves can determin the next Political Leader? Or become representatives in the Senate?


As a Craver Player it annoys me to struggle with the needs of some Slaves who want to have a more pacifistic or Industrialistic Leadership.


The Cravers are Militaristic Slave Drivers, Thus the only ones being able to Vote in any Way are the Cravers. Or Should be the Cravers. 


In that way it may be to simple but what do you guys expect? Slave Driver allowing Slaves to Representatives on a Craver Planet/System/Empire?!


The Approval you get should also be only from Cravers. This way it becomes far to easy getting Approval but you can be certain that your Cravers want either War or something else.



Of course the Slaves give you a minus on Approval because of "Slave Driver" Affinity but they shouldn't be able to be Representatives in the Senate and disagree with your choice after the Election.


Also to make it more balanced the Craver shouldn't get the "Slave Factions" Bonuses.


This is a Simple Idea but hope you guys agree. If not than please leave a comment so we can discuss or improve this idea. To make it fit in the game.

_____________________________________________________________________________________


"Edit"


Thanks to the Comment from N.N.Thoughts I now know how the Rebellion System can be used against Cravers. If you have more Non Cravers Factions/Slaves on a Planet or System the Chance of Rebellion get's higher. Of course when you have more Cravers as "Overseers" the Chance of Rebellion get's lower.

Updated 17 days ago.
0Send private message

Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

Dagart

DEV Dagart

status updated 8 years ago

The status of this idea has been changed to IMPLEMENTED as it has been implemented in the game. High five! Congratulations!

Comments

Reply
Copied to clipboard!
8 years ago
Feb 24, 2017, 12:54:16 PM

In additon, Cravers need a way to use influence to keep the slaves in row. Made a similar post to OP on the steam forums, the slave driver thing needs some adjustment, fully agree. Cravers also need some tools for breeding control - while we are at it. Those slaves are just cattle, hand me a prod @Amplitude!

Updated 8 years ago.
0Send private message
0Send private message

Implemented

The IMPLEMENTED status designates ideas that have been implemented in the game.

Dagart

DEV Dagart

status updated 8 years ago

The status of this idea has been changed to IMPLEMENTED as it has been implemented in the game. High five! Congratulations!

0Send private message
8 years ago
Jun 1, 2017, 10:22:07 PM

Just saw a loading screen tip that mentioned that Slaves in a Craver civilization can't vote, only the empire species could.

0Send private message
8 years ago
May 29, 2017, 11:23:06 PM

With all due respect, there is an aspect to slavery that isn't being represented in this discussion, which is that slaves are best managed by being kind to them.


In whatever manner that this kindness is expressed, all that is necessary is for the slaves to feel comfortable, and you will obtain better results because they feel more comfortable in acting under your guidance.


Hostility towards slaves is actually the exception, where it is a slave-owner with emotional issues that would be cruel to a slave. And the paradox is that more understanding slave-owners would frown upon such behaviour, knowing that it isn't quite right, but on the other hand, it's just a slave.


So as a form of kindness that can be expressed in a game like this, there is rational sense to allowing slave to vote. This allows the slaves to feel some meagre sense of empowerment, despite their votes ultimately not mattering in the slightest.

0Send private message
8 years ago
May 14, 2017, 7:15:20 PM

It's unclear how the Cravers senate works; the slaves certainly don't vote as they are property and food. However, it may be those who own the slaves who are being represented. Perhaps out of that 1 pop point, a certain percentage of that billion (like .001) are same species collaborators that organize and administrate said slaves.


Contextually Slaves in the United States technically "had" representatives under the 3/5th compromise which counted those slave populations towards having a representative for that state in congress. It would appear something similar is happening, though there should be texts that reflect this and it should reflect mechanically, i think, as only 3 out of 5 pops getting representatives in the senate.

0Send private message

Nice to have

The NICE TO HAVE status is given by the dev team to ideas they would like to have in the game.

Anonymous

Anonymous

status updated 8 years ago

Interesting! We'll look at taking voting away from slaves but we also want to keep the approval penalty. Thus controlling your politics by enslaving will have a cost in approval. On a side note we are working on the approval issue related to dictatorship.
0Send private message
0Send private message
8 years ago
Feb 24, 2017, 6:12:53 PM

What I came to notice just now is how weak the Craver Faction compared to all other Factions are at this state of the Game.


Why should a Faction of Slave Driving, Destruction, and Devouring, that has a similar hierachy as an Ant colony, has a "Senate"? Their own Introduction says it "They have one Purpose! To Destroy Planets!" So why in the world do I have to make sure my people are happy? I just got annihilated by Sophons because I constantly had to keep the rising Rebellions under control. (Thanks to the Slave Driving Penalty and the x3 Penalty from Dictatorship on Representatives not in Senate)


The Cravers need a major adjustment. Because the way they are supposed to be conflicts with the game mechanics. And since they lost their Start Tech to build War ships from the beginning they are basicly on par with every other Faction. But unlike the, as example, Horatios which don't need any Happynes Buildings to get on constant Ecstatic the Cravers need all Happines Buildings +  be at war with all Major Factions from the beginning just to stay at Content.


When you don't rush the Enemys at the first 50 turns of the match you basicly slow down in progress and aren't really a threat anymore.



I may make another "Idea" on G2G concerning this and it would be nice if we can talk about it in the Comment section.


I do hope Amplitude changes the Game Mechanics for the Cravers. You can't create a Pure War Faction and give them a Senate with Pacifists.

Updated 8 years ago.
0Send private message
8 years ago
Jan 30, 2017, 7:24:19 PM

I agree. It would be a nice asymmetrical feature to have slaves rebel every now and again instead of participating in elections. It would have a similar disruption dynamic, but more appropriate mechanically and lore-wise.

0Send private message
8 years ago
Feb 15, 2017, 11:19:01 PM


samsonazs wrote:

I don't think salves get representatives.

Problem is that it is unclear how the number of representatives is created but those showed should be all Craver so if slave population increases that number in any way then that needs to be fixed.


Keep in mind that Craver doesn't always equal Militarist.

That representation you have means:

  Craver Industrialists

  Craver Ecologists

  Craver Pacifist (as stange as that sounds)

   and so on....


So part of your Industrial Cravel population (and others) is unhappy that they are not represented.


You population is not fixed on one political part.

It will change based on what is happening and your actions.



Trust me. I played long and looked VERY closely. I had a System with just 4 or 5 Craver Pops and 10+ Haroshems. I played the game very economicly to increase the Devoruing Number as much as possible which means I had only 3-5 Cravers on each system. Most of the time.


Slaves are representatives in this game at the moment. It HAS to be removed/fixed.

Updated 8 years ago.
0Send private message
8 years ago
Feb 15, 2017, 3:59:45 PM

I don't think salves get representatives.

Problem is that it is unclear how the number of representatives is created but those showed should be all Craver so if slave population increases that number in any way then that needs to be fixed.


Keep in mind that Craver doesn't always equal Militarist.

That representation you have means:

  Craver Industrialists

  Craver Ecologists

  Craver Pacifist (as stange as that sounds)

   and so on....


So part of your Industrial Cravel population (and others) is unhappy that they are not represented.


You population is not fixed on one political part.

It will change based on what is happening and your actions.



0Send private message
0Send private message0Send private message0Send private message
8 years ago
Jan 31, 2017, 6:28:43 PM

Definitely makes sense.  Slaves should produce a considerable amount of unrest, but they shouldn't have an impact on elections.  Upvoted.

0Send private message
8 years ago
Jan 31, 2017, 2:36:47 PM

Exactly The same system can be used by any other Race when we are able to Edit the Factions at full release. also your idea is interesting. 


If you have more Non craver Populations than Cravers on a Planet/System the Chance of Rebellion rises. If you have a Planet with only Non Craver Pops than they start to build Reaver ships on their own.


Craver Pops can be used as a dumper at that moment. Reducing the Chances of Rebellion and make your Empire safe again. Also some of the Side Quests which can change Politic Ideologys need some Attention for Slave Driving Factions.

Updated 8 years ago.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message