FIDS modules would be utility modules that you can fit only on a colonizer ship.
There is 4 of them (///), and you can mount 1 per colonizer ship, like a Basic Colonization module restriction is.
Depending of the nature of the module, it provides :
- +20 or +20 or +20 or +20 to a system output if that ship is orbiting one of your system, an allied or a neutral system.
- -10 or -10 or -10 or -10 to a system output if that ship is orbiting an ennemy system. All of this amount is given to the ship owner.
It provides 0 to a system with no owner yet.
The last time I checked, Colonizer ships had a upkeep of 5. Not more than +20 for the dust module is on purpose.
A module can be considered but it should always give no more than +5 / ship (casino ships) and never remove approval from an ennemy system.
A module can be considered too. It should not give bonus points but could be used for diplomacy as an ambassy ship (opening some diplomatic options with another empire).
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AndreasK
Space Pilgrim
Thunder rolled... it rolled a six!
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Who's holding the torch ?
Kweel_Nakashyn
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