So here me out on this.

-Lets say we have 2 planets.

-Planet 1 has improvements that allow for high quality ships (exp bonus).

-Planet 2  has  decent production, but no bonus.

-If both places have cargo bay improvements (in production quadrant for research), Then planet 2 can send flat production bonus to planet 1 so that planet 1 can produce faster than by itself.


idea of this:

-Think of it as producing parts of ships in different one system and completing them in the main system.


For some weaker factions this could help them out:

-Specifically the carvers have issue with building important buildings and have almost useless emptied worlds. If we did this we could have quality improvements on systems that are depleted, and send production from non-depleted systems.

-Also new systems that require a lot of production to quickly get approval buildings and make them self-sufficiency, this would be by sending cargo ships from old systems that produce a large amount of ships.


My idea of this would fully function:

-Pretty much it would kinda act like how supplies are brought to outposts turning them into colonies. We can set the destination from one planet to another, and watch as our empire automatically sends cargo ships to the other planets.

-You could set the exact amount of production that system will send, and use the non sent ones on its own improvments. (new colonies can still get there improvments while sending production to home system).


idk this is how i would set it up