I love how the new videos for the newest Factions have really good details on their ships, probably the least noticeable being the UE because they were kinda more generalist and the most noticeable being Voidborn because they have everything super specialized. Could we tweek the first 4 Factions to be the same way? Not huge differences but just slight differences like maybe an extra specific kind of module (offense, defensive, supportive) not only based on ship class but also faction, or at least maybe some more diversification so have the really generalist factions (like UE) have one open slot (able to have one of any module) on early ships or some more options on a few more slots. Would love feedback.
Possibly even an increase in base stats so perhaps the Cravers and Vodyani ships have +50 manpower from the start while Sophan ships have a natural +1 science per defeated CP (maybe thats a little op but you get the idea). Or actually lets give the Sophons extra Probes since they're supposed to explore a lot?
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--AQSK -- Check out unofficial ES2 MP Group on Steam: http://steamcommunity.com/groups/ES2_MultiPlayer
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