There are a number of quests, events, and technologies that impact the population that they are tied to.  This includes things like the Horatio "Power" quest that gives a building which provides +2 Influence to Horatio Population, as well as the United Empire quest that swaps your population out for another type entirely.

These changes to population are all very interesting, but they don't play well with Custom Faction populations.  If I create a Custom Faction with the Horatio affinity, and I complete that quest which gives a building that provides +2 Influence to Horatio population, this won't affect my Custom Faction population, even though it is the "base" population for my Faction.  Similarly, a Custom Faction with the United Empire quest from the United Empire affinity, if I choose to "stay as United Empire" (which is the equivalent of the "base" starting population), it will entirely replace my Custom Faction population with the default United Empire population.

I would like to see these population-changing mechanics become more compatible with Custom Faction populations.  There are a number of ways to do this but for the examples I provided here are some thoughts:


Make the Horatio-specific Influence building enhance "Original Population" instead of Horatios only, and make the United Empire quest enhance the "Original Population" instead of swapping it out entirely.


I think it's important that Custom Factions be supported in this way because it feels very unfortunate that the visual affinity selected for a Custom Faction can be at odds with the faction you've created.  They should feel more harmonious.


Thanks for your time and consideration.