imho most space game lack buildings/improvements that affect the gameplay on the galaxy map. i would like to see such features in the future, e.g.:
1) warplane inhibitors: ships of players that are not at peace with you can not jump to adjacent systems that you own. they should be costly and a primarily used on strategic systems so the enemy can not bypass important systems.
2) warplane stabilizers: warplanes to adjacent systems you own that also have a warplane stabilizer cost half the movement for your and allied ships. basically roads improvements in space. stabilized warplanes should switch to your empire colour.
3) fleet anchorage stations: large space based stations that repair, replenish and refit ships. these stations should give a bonus to ship repair time, reduce the cost of refitting, reduce ship upkeep and give a bonus to troop refill rates of fleets in the system. these stations should be very expensive and should be veritable combat stations on their own (with a focus on defence and hitpoints rather then fire power, so you need defensive fleets at some point)
4) sentry arrays: powerful long range scanning stations that show location of fleets as dots in the fog of war(so you don't know how large the fleets are or what ships are used): white for neutral/cold war fleets, red for enemy fleets, blinking red for enemy fleets that are inbound to your systems (especially useful for fleets that don't use warplanes).
edit:
5) mining stations that extract strategic and luxuary resources. can be specialized in either type of resource. this would save players of colonizing bad systems just for the resources. so you have less of an overcolonization burden
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