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Influence: Allow it balance diplomatic deals

Diplomacy

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8 years ago
Jun 9, 2017, 3:48:49 AM

While influence is very important early to mid game it starts to taper in usability towards the later game. I find that having a lot of influence is not that useful.


So the thought is, allow influence to be used in diplomatic deals as a form of currency. Basically I have set up a deal that is not considered favorable, but with 1000 influence I can "balance the books" and create an appropriate deal.

Updated 7 months ago.
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8 years ago
Jun 9, 2017, 2:33:16 PM

This would effectively make influence an additional type of currency, but why would anyone else want it?


This is a great idea, but I think influence needs one more use in-game before it would make sense to implement.

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8 years ago
Jun 9, 2017, 3:23:00 PM

*dumps 200K of useless influence on the table* "So I heard lumeris can trade planets away huh? How about all of them? For..... 15 dust!"

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