Instead of having linear upgrade paths allow the user to select ships and then select which design to upgrade to.
due to the way strategic resources work it would be far more convenient to have a basic design that most ships use and an elite design using rare resources. not being able to refit a ship to your own wishes makes little sense anyway.
I feel the current system exists as it does only because it's the classic 4X approach to upgading units as it's relatively simple to implement but I think we can expect more from a 2017 game.
actually, it's interesting that you can actually do just this with hero ships but regular ships work completely differently.
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