We have been releasing two branch updates for Endless Legend for now and thought you might be interested in a few words from on on what's been implemented, but especially regarding the community suggestions.
Indeed, since the launch of the Alpha of Endless Legend on Steam, we have listed in this thread most of the community suggestions that have been made by all of you and gave them a status.
The rating looks like this basically: --> --> :l --> (in a slightly more elaborated way of course!).
Anyway, we know that the updates have been rather slow lately (for reasons explained here) but we wanted to thank you for the improvements you have suggested, since the release. You'll be happy to know that some have already been implemented (before [0.5.6]) and those are still on-going.
GUI / Controls
TITLE | DETAILS | COMMENT | STATUS |
Give the possibility to reconsider the choice of the Vaulters holy resource | [FromThread] | We will work on the holy resource system again | DONE |
Always display the Dust production per turn in the banner | [FromThread] | DONE |
Battle / Siege
Give the possibility to reconsider the choice of the Vaulters holy resourcee | [FromThread] | We will work on the holy resource system again | DONE |
Stats of units at each phase of battle | [FromThread] | DONE | |
Show unit range by hovering (move or shot) | [FromThread] | It will be not exactly when you hover above a unit but when you select it. | DONE |
One move one turn | [FromThread] | Will be a game option | DONE |
Militia ready to defend the city | [FromThread] | DONE | |
Spells/Special actions | [FromThread] | At least a faction will have these possibilities | DONE |
Improve army deployment screen with info on turn queue/stats | [FromThread] | DONE | |
Flanking bonus for melee and counter attack dealt % of dmg/stats | [FromThread] | Moral feature and other bonuses are implemented | DONE |
Reinforcement points stop producing units after a certain tide has turned in the battle | At least we will give choice of which units go into reinforcement forces | DONE | |
Hero cannot travel/fight alone | Hero will be able to travel and fight alone | DONE | |
Siege option has no advantage over a direct attack | [FromThread] | We need to improve the siege mechanic | ON-GOING |
Icons on units with malus due to capacity | [FromThread] | ON-GOING |
City / Expansion
Copy ES disapproval system | [FromThread] | We have reworked on the system and also add an ownership feature | DONE |
Keeping units in the garrison should be cheaper than in the field | [FromThread] | We still have to improved the feedback on upkeep (should be next to garrison info) | DONE |
Allow us to garrison in a city we're standing on | [FromThread] | In fact this is a bug and should be allowed | DONE |
Output from “dead” tiles | [FromThread] | Villages and ruins will at least give FIDSI | DONE |
More ways to uncover the map | [FromThread] | Some treaty to exchange map visibility will be added | DONE |
Add a technology that allows you to rebuild the ruins | We should give possibility to exploit FIDSI on ruins but not built something new for now | DONE |
Quest / Exploration
Make the tile with harbour special, so only through that tile can they turn into a boat | [FromThread] | We are making the tile harbor special because it does not cost movement points to go at sea from there, but we can't allow to force going through the tile to get on a boat. Too many issues in consequence. | DONE |
Coming back to initial village to complete quest is not fun | [FromThread] | DONE |
Unit design / Hero
In the current alpha/beta state of the game the units are dying too quickly | [FromThread] | . | STARTED |
More gameplay difference between the equipment pieces | [FromThread] | ON-GOING | |
When you have glassteel, the titanium is useless | [FromThread] | We will work on improving differences | ON-GOING |
Other
Add a windowed borderless option | [FromThread] | Option should already exist via steam > -popupwindow at launch | AVAILABLE |
Whole market place system is weird | [FromThread] | The price should be increasing with every unit | DONE |
Not loose tech progression when changing tech | [FromThread] | STARTED |
The full document is available here.
Keep in mind that you can keep suggesting ideas, but for production reasons, we may or may not have the time to implement all the additions that you have suggested, but we will do our best!
Thank you,