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Where have all the good heroes gone?

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10 years ago
Jan 25, 2015, 4:43:35 PM
I was looking for a good old fashioned Horatio builder win yesterday, had 2 full games (200+ turns) about 17 restarts looking for any decent starting heroes, and 4 "replace all heros in your pool events".



I received ZERO admin/corporate heroes.



Why have they become so rare? Why did the pool fill with terrible heroes with low starting stats? "oh look, that administrator guy has zero wit". "Oh look, that corporate guy has zero labor". 6 planet systems with excellent governors used to be the heart of this game. Now... the heart seems to be missing.
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10 years ago
Jan 27, 2015, 12:23:15 AM
Nodor wrote:
I was looking for a good old fashioned Horatio builder win yesterday, had 2 full games (200+ turns) about 17 restarts looking for any decent starting heroes, and 4 "replace all heros in your pool events".



I received ZERO admin/corporate heroes.



Why have they become so rare? Why did the pool fill with terrible heroes with low starting stats? "oh look, that administrator guy has zero wit". "Oh look, that corporate guy has zero labor". 6 planet systems with excellent governors used to be the heart of this game. Now... the heart seems to be missing.




To rephrase when I am less actively frustrated, what I am wondering is how the pool of heroes has shifted as "new" heroes have been added to the pool.
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10 years ago
Jan 27, 2015, 12:52:30 AM
I understand what you're getting at- as new heroes are added, they are usually better or just as good as the current expected "strength.".

So, where the first heroes were considered amazing, they became lack luster as soon as a newer, better, hero was added. Every hero from then on must be on par with the revolutionary- until behold! From the far reaches of space, a new even cooler hero flies in on his magic battlecruiser of pure legend. Origional become tier one, last batch tier 2, and all future heroes tier 3.



Rather than remove all older heroes, revamping them to tier 3, with the occasional lucky grab of tier 4. That would fix your problem.



That the type of response you were looking for? smiley: smile
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10 years ago
Jan 27, 2015, 5:14:56 AM
Think_Blindly wrote:
I understand what you're getting at- as new heroes are added, they are usually better or just as good as the current expected "strength.".

So, where the first heroes were considered amazing, they became lack luster as soon as a newer, better, hero was added. Every hero from then on must be on par with the revolutionary- until behold! From the far reaches of space, a new even cooler hero flies in on his magic battlecruiser of pure legend. Origional become tier one, last batch tier 2, and all future heroes tier 3.



Rather than remove all older heroes, revamping them to tier 3, with the occasional lucky grab of tier 4. That would fix your problem.



That the type of response you were looking for? smiley: smile




Sort of the other way around. The new heroes have horrible class mixes - these issues were solved well in Endless Legend, but the governor role requires different attributes and skills than the fleet pilot role.



Not getting a Pilot/Commander, a Pilot/Adventurer, or a Commander Adventurer is not ideal for your main fleet. However, if you don't get a corporate/administrator (ideally you want two) recruited by turn 60, your builder style game is over. You can fake science for a long time with just corporate if you can get trade routes, but that assumes you are in a game without many Cravers.
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10 years ago
Jan 27, 2015, 7:08:51 AM
Into Hershey's Cookie's and Creme!



...... Is it strange that is where my mind goes when that commercial that asks where have all the children gone comes on too? .. Cookies n' Creme is soylent green! its made of peeeeooople!



But on topic.. Perhaps adding in the corresponding head hunter perks on a custom faction would help? Maybe? I have never tried it so I'm not sure!
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10 years ago
Jan 27, 2015, 11:14:08 AM
Nodor wrote:
However, if you don't get a corporate/administrator (ideally you want two) recruited by turn 60, your builder style game is over.




Ah, but this is what makes these games fun for me -- if you know you're going to get the heroes you want, the systems you want, and the opponents you want before you start the game, then you know you are going to win before you start the game. So why bother playing? smiley: smile



I prefer a game where I'll need to make significant strategic decisions to deal with the situation handed to me. So if by turn 60 my builder-style game is over, it simply means my conquest-style game has begun. smiley: wink
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10 years ago
Jan 28, 2015, 9:59:24 AM
I have to agree with Nodor, while somewhat cooler than the old heroes new ones tend to have utterly useless Class combinations thus diluting the Hero Pool. Without Garrisons being commanded by the governor any combat bonus( and thus the combat classes) are useless for System management, thus any Strategy involving Heroes is extremely luck dependent and unbalanced as having Corp/Man Heroes is a highe advantage over just having jacks of all traits.
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10 years ago
Jan 28, 2015, 6:50:43 PM
Note: My comments pertain to Disharmony.



I always play a custom faction (my favorite has Horatio affinity). Every custom faction I play has head hunter pilot. To me that is the most important type to have; I can't stand commanders. If I get a pilot/adventurer, I do a happy dance because adventurer offers some nice late improvements. Of course the worst is if you get your heroes replaced before you hire your pilot since he isn't the first hero you need.



I am willing to start the game (i.e., not do a restart) as long as I have either an admin or a corporate hero, regardless what their second trait is. Getting the combo is nice, but I am equally thrilled to get an admin-adventurer or corporate-adventurer combo. I like the minister or propaganda that the adventurer offers. I also don't think a admin-corp combo hero is that huge of an advantage. Other factors will determine a game long before you can fully develop him, and some of the bonuses will become obsolete before you get to them. For example if you develop the building side of an admin-corp hero first, the +15 research bonus won't do you much good by the time you get around to the corp side.



While I always used to root for getting an admin at the start, now I actually prefer corporate. A corporate hero can really boost early research. With a corp hero, I pick the wit bonus with my first pick, +15 research with my second, wit with my third, and +20% research with my fourth. Try it sometime; you just might find yourself converted!
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