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Does phase 2-3 happen if all enemies killed phase 1?

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10 years ago
May 22, 2015, 7:44:41 PM
Another simple question really like to know - if all enemies are killed phase 1 long range, does the phase 2 and 3 mechanics still happen behind the scenes?



E.g. Mostly important to two scenarios i have in mind:

A. I have repair modules on ships: do my ships repair on those unseen phase 2-3, or is it skipped because there was no phase 2-3 since all enemies were dead phase 1?



B. Nano-repair card picked for all 3 phases - same as above
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10 years ago
May 22, 2015, 11:30:32 PM
I thought I might have read somewhere they do. However, my experience is that they do not. I notice that my nano-repair cards have no effect for rounds 2 and 3.
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10 years ago
May 23, 2015, 12:27:32 AM
Good to know. I was trying to test it but cant come up with a viable way to be sure.



I thought i could build a ship with tech-2 repair module (10% per phase), get into some combat so i was dinged up below 70% hp - then start a test -> find some lowly scout to annihilate in phase 1 (with my below 70% hp ship), then see if after battle i was healed just the 10% or full 30%



But i cant seem to get the right test mix - mostly its hard to even get my ship to below 70% hp. Combat seems to be either i get annihilated or i crush the AI without paint scratched.



The few lucky times i ended up repair module enabled damaged ships, the next combat the AI runs so there is no phase 2-3 because im too strong, or AI kills my wounded ship because im too weak and i cant see the hp data.



Too hot, too cold, just like the Goldilocks fable. Will keep trying though, seems at some point ought to get it just right
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10 years ago
May 24, 2015, 7:18:00 AM
Well I've been testing this, to see if phase 2-3 happens if all enemies die in phase 1 - and my answer is kinda odd - so I can't say if phase 2-3 happens, but it does appear math wise my ships are healing a heck of lot more than if only phase 1 happened.



TL;DR - the math does not prove phase 2-3 happened, in fact, the math doesn't work out if you assume phase 2-3 happened behind scenes after all enemies died on phase 1. However, the math does show there is quite a bit more healing done after your instant-phase-1 victory than there would be if you assume only phase 1 happened.



Details - finally got my test conditions the way I wanted, and replicated it couple times to be sure.



1 - Scenario - hero in fleet but zero healing skills (know it's small but didn't take the adventurer line of regen skills);



2 - ships equipped with tech-2 repair module 10% ship repair per battle phase + 2% fleet repair per turn in friendly sector



3 - to avoid complications from fleet repair part even though sounds like only works out of combat, I did my test battles in non-friendly space



4 - started new fight with already damaged ships, wrote down HP before starting phase 1 (example - ship = 282 HP )



5- pre-selected nano-repair card for all 3 phases; annihilated victim in phase 1, battle ended cut scene etc



6 - weird math that I don't get: my ship starting 282 HP (out of like 650 HP or so max) healed after battle ended to 442 HP

*approx. ~53% increase in hp healed



A - if only phase 1 happened, then what I should have healed assuming nano-repair card is additive to repair module = 10% + 10% = 20%

(I forgot to note whether my nano-repair card successfully blocked the AI card, but even if it did, that should only be another 10% - nowhere close to the +53% I got



B - if hypothetically phase 2-3 did happen behind the scenes, and nano-repair is additive to repair module (no diminishing returns, just straight additive), then should have healed 30% from the repair module + 30% from nano-repair = 60%. But I only got 53% (and I didn't see my fleet take any incoming dmg - it's possible I suppose that I did heal 60% but took 7% dmg that I just didn't see, but it sure didn't look that way)



conclusion - I don't know if repair module and nano-repair card stack completely additive, or pretend to know ES mechanics, because I don't. But I can add and multiply basic math and seems like for sure my ships are healing a lot more than if just phase 1 was it. would love to hear a dev comment on this.



*I can't think of any other variables that may have thrown me off, but not 100% sure - there's still stuff about the game I'm finding out.
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