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After six hours of play on two different campaigns, the ONE thing I would change.

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13 years ago
May 6, 2012, 8:28:31 PM
If I had a magic program and I could change one thing about the game, it would be how ships bypass systems. I hate it. If I have ships in System A, enemy ships should not be able to pass through that system to system B. If they blockade my system, why I can't I do the same and block them OUT?



Bad oversight. I love creating choke points. Choke points count for nothing in this game...



Still alpha so I was hoping someone would see this and do something about it before release. I think this game is fantastic and I have no other complaints.



Thank you.



EDIT: Nevermind, I see this is a bug.
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13 years ago
May 6, 2012, 10:04:24 PM
A dev posted in the Steam forums, said this is currently not working as intended. Ships should be able to create choke points.



I'm going to speak softly here, because this is Alpha and there are a lot of tech issues flying around. But the intent is that you can blockade hostile fleets; they shouldn't just be able to fly past a system that has a fleet stationed.

Normally, only empires that you have an Open Borders treaty with should be able to travel freely within your empire. If you are at War the enemy fleet can travel within your frontiers, but should not be able to get past a system where you have a fleet without stopping to exchange, er, "pleasantries"...
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13 years ago
May 6, 2012, 10:51:36 PM
they should automatically defend against incoming fleets or there should be a button ...defend System something like that
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13 years ago
May 7, 2012, 12:22:57 AM
Yea, when I noticed this, I was kind of hoping it was a bug. I am glad that it has been confirmed to be one.
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