ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I would like to see a more in-depth scoring system, because when I play the game I don't really understand how the current score is arrived at. At the moment I'm playing a session where I'm 3rd on the scoreboard, despite the fact I'm making dust faster than I can spend it, and I'm 2nd largest in terms of the number of systems I own. I'm guessing the faction with less systems than me but a higher score has greater military power, or better research... but I can't really know.
I'd like to see the score broken down into statistics for the following:
FIDS revenue/balance
Luxuries and rare resources controlled
Military strength
No. of fleets
No. of ships
Total population size
No. of planets colonised
No. of systems controlled
No. of battles fought/won (and against which faction)
Percentage of each of the four research trees unlocked
Some kind of diplomacy history
Some kind of hero career history
Some of these things you can get an idea of from the diplomacy panel, but it would be nice to have an overall game report at the end that shows not just the end score, but the trends over the whole of the game. However, I don't have a lot of experience of 4x games so I don't know what stats you would normally expect. What do people think?
I dislike it - I still haven't wrapped my head around it properly. When I own half the galaxy with full systems full of terran tier planets and plenty of fleets I'm still only barely ahead of 2nd place with one fourth of my empire.
But with the last patch diplomacy has been made bearable in spite of this.
I'd also like to have the option of seeing a better breakdown of how the score is tallied. It seems like it weights technology very heavily, but it's pretty hard to tell for sure at the moment.
As it stands right now the score system is very skewed in favour of Military strength.
You can actually tell when soeone is gearing up to go to war because their score jumps by leaps and bounds. It's not a true score though. Ships are temporary assets(no matter how good you are with them) The fact I can tell when someone is building up to attack me is a little absurd. Hard assets(or relatively hard) like Systems, Tech, Economy and other stuff like that should have more weight attached. even if only to cover up the fact that I know someone is pumping ships. If it were the other way around I could draw the assumption that maybe he's just grabbing more planets or got a big tech.
I've just realised that the score at the end is a bit more detailed than I thought. I didn't realise you could click on subcategories to see a breakdown for each category (FIDS, MP etc).
I wish for simultaneously more and less information out of the scoreboard. I don't want to be able to tell when someone is gearing up to attack by looking at their score, if that's still the case.
But I do want more information about enemy empires, especially how close they are to achieving certain victory conditions.
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Games should be FUN or at least offer an EXPERIENCE that is ENGAGING... not repeat tedious actions to point of boredom.
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