ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
so i noticed that in the current voting options it doesn't state that the alternative options will be added in later, will they or is it just the winner?
i ask cause i noticed that the "wonder" option is winning and im wondering (no pun intended) what this refers to? is the the current Wonder victory building that is being referred to or just some other type of mega structure that will be added if it wins?
I guess they refer to some other type of structure...the option talks about achievements-based strong boosts, which makes me think about a totally different thing than the usual wonder victory ^^
Hackuity wrote: I guess they refer to some other type of structure...the option talks about achievements-based strong boosts, which makes me think about a totally different thing than the usual wonder victory ^^
The idea here is for us to reward the players for being the first one in the game to achieve something epic.
It is totally the idea of World Wonders, except that it is not just about building something massive.
For example:
The first player to discover Applied Casimir Effect (unlocks space travels via wormholes) gains +2 for 50 turns
The first player to reach an army of 100.000 ower:, gains + 2
The fist player to build the Eternal Garden gains +1 opulation: on all tiny and small planets
These are just examples only meant to illustrate the concept.
We want with these wonders, to give strong bonuses for our players to be the first to reach a milestone in their playstyle. Knowing also that someone has reach such a milestone is a great way to rhythm the game.
I hope this gives you a better idea of what we want to achieve with that feature.
SpaceTroll wrote: The idea here is for us to reward the players for being the first one in the game to achieve something epic.
It is totally the idea of World Wonders, except that it is not just about building something massive.
For example:
The first player to discover Applied Casimir Effect (unlocks space travels via wormholes) gains +2 for 50 turns
The first player to reach an army of 100.000 ower:, gains + 2
The fist player to build the Eternal Garden gains +1 opulation: on all tiny and small planets
These are just examples only meant to illustrate the concept.
We want with these wonders, to give strong bonuses for our players to be the first to reach a milestone in their playstyle. Knowing also that someone has reach such a milestone is a great way to rhythm the game.
I hope this gives you a better idea of what we want to achieve with that feature.
ST
ahh ok thank you for the clarification on that, what about the other options though? will they be added into a later update if that option wins? cause all three of the current options seem like they would be great additions to the game.
ShadowGod56 wrote: ahh ok thank you for the clarification on that, what about the other options though? will they be added into a later update if that option wins? cause all three of the current options seem like they would be great additions to the game.
you know if we put them as a vote, it means they are important to us as well, we want to do them all, but we prioritize your votes first.
SpaceTroll wrote: you know if we put them as a vote, it means they are important to us as well, we want to do them all, but we prioritize your votes first.
ok thats nice to hear, thank you for clarifying. i forgot the devs here actually play there own game lol
SpaceTroll wrote: The idea here is for us to reward the players for being the first one in the game to achieve something epic.
It is totally the idea of World Wonders, except that it is not just about building something massive.
For example:
The first player to discover Applied Casimir Effect (unlocks space travels via wormholes) gains +2 for 50 turns
The first player to reach an army of 100.000 ower:, gains + 2
The fist player to build the Eternal Garden gains +1 opulation: on all tiny and small planets
These are just examples only meant to illustrate the concept.
We want with these wonders, to give strong bonuses for our players to be the first to reach a milestone in their playstyle. Knowing also that someone has reach such a milestone is a great way to rhythm the game.
I hope this gives you a better idea of what we want to achieve with that feature.
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