ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I actually like to watch panoramic battles. They are twice good in late game.
But there are reasons when it is not so good. Like total war with 5-10 battle for turn, manual battle with single purpose to retreat. Early game battles are boring.
I wish to discuss nesessity of toogle between full batle as it is now and shord card draw, when you dont what to wait 5 mins
In a MP game with many players it tends to get annoying if everyone fights pirates oder little scouts in manual mode. All other players have to wait... A quick-manual-mode (with drawing cards) would be nice, maybe the host can make a setting and decide then...
In actual system should be a option "end phase" to confirm card select.
script:
1. select card,
2. confirm select card and CLICK "END PHASE" button,
3. if BOTH PLAYERS confirm END PHASE -> should be dev acceleration of animation and resolve phase,
4. Next PHASE : GOTO 1 until last phase or one fleet destroyed
5. if END of last PHASE or one FLEET DESTROYED -> END of BATTLE
simple and effective
Good option but I'd like a fast 2D option, doesn't even load the 3D cinematic. Pick your 3 cards, click done, get results. Sometimes I just really don't care too much (Hi scout ships, i'm talking about you), but I'd like to retreat, or spam defence/repair or w/e.
Xanoth wrote: Good option but I'd like a fast 2D option, doesn't even load the 3D cinematic. Pick your 3 cards, click done, get results. Sometimes I just really don't care too much (Hi scout ships, i'm talking about you), but I'd like to retreat, or spam defence/repair or w/e.
not agree a bit
it is important to see how battle goes ( in term of damage) if you just pick 3 cards and press "ready" you will not be able to adjust cards if something strange will go. Also cards can be countered and you want explicitly contere them
it is important to see how battle goes ( in term of damage) if you just pick 3 cards and press "ready" you will not be able to adjust cards if something strange will go. Also cards can be countered and you want explicitly contere them
If I cared about that, I'd not have asked to be able to skip all those options.
90% of the time during combat, I pick 3 cards at the start during phase 1, alt tab out and read these forums. When combat is over I enter again for the next battle and repeat the process giving me several hours worth of forum browsing per game. I care so little because often only the first card matters and it either works or doesn't. I just want more control than auto, just so when it's an easy win I can spam repair, close win, end on a repair etc. lose badly retreat, lose somewhat badly offensive retreat, etc.
10% of the time, it matters and I'll think carefully on what card to play, adjust as needed or second guess and preemptively counter.
If it's 1 phase at a time with results shown, then fine but I still don't need to load to and from a 3D engine. Don't need or want to see that any more. It was great at first, it might be nice again after a while. But 100+ times per game, it gets excessive.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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