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Improving immersion (suggestion)

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12 years ago
Dec 22, 2012, 11:32:10 AM
Hi,



I never really read the forums so sorry in advance if my idea has been discussed 746338 times already smiley: smile



I recently started a new game after a long break and I've noticed that random exploration events (the ones you get when exploring a new system at the beginning of the game) are terribly generic. You basically get the same general description text and, literally, "option 1/2/3" to choose from.



I'd really rather have fewer events but with more story behind them. In my game I just basically got more dust for several turns out of nowhere, which is not that great immersion wise imo.



Also - pirate ships got strange names like "piratesystemraider1" smiley: smile That's not really important, but maybe you could give them something well, less generic?



Pirates could benefit from some dev love by the way smiley: smile Maybe creating some pirate clans, with different ship names/specs? Pirate-colonised systems/minor factions? Atm you see a pirate and you think "meh, it will be kinetic damage all along, without any surprises".



Thanks for reading!
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