ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I never really read the forums so sorry in advance if my idea has been discussed 746338 times already
I recently started a new game after a long break and I've noticed that random exploration events (the ones you get when exploring a new system at the beginning of the game) are terribly generic. You basically get the same general description text and, literally, "option 1/2/3" to choose from.
I'd really rather have fewer events but with more story behind them. In my game I just basically got more dust for several turns out of nowhere, which is not that great immersion wise imo.
Also - pirate ships got strange names like "piratesystemraider1" That's not really important, but maybe you could give them something well, less generic?
Pirates could benefit from some dev love by the way Maybe creating some pirate clans, with different ship names/specs? Pirate-colonised systems/minor factions? Atm you see a pirate and you think "meh, it will be kinetic damage all along, without any surprises".
Ghargan
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Ghargan
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