ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I have not been playing the game for that long but I find that battle aren't that long and just because they are down each others throats doesn't mean they wont stop shooting at each other.
I could argue that because of Casimirs effect by the end of the melee stage both fleets agree to stop fighting otherwise it'd lead to both sides dying together, and no sane fleet commander would willingly have that happen, meaning that there is still some law and order among the most ruthless and cold-blooded aliens.
Alternatively I would argue that the game is balanced around this length of time and if it was changed not only would I auto all my battles because it feels too long as it is, but also from a gameplay perspective it would cause problems everywhere and would need a serious rebalance patch.
I did it! It took 100 posts but I finally spoke some science!
One thing I want is when you "auto" a battle it should still go through the long/medium/short range stages (each phase is instantaneous as soon as both players pick their cards of course), giving more of an opportunity to play counter cards and whatnot. It'd be an easy way to make combat more interactive without changing much at all.
Dementophobic wrote: One thing I want is when you "auto" a battle it should still go through the long/medium/short range stages (each phase is instantaneous as soon as both players pick their cards of course), giving more of an opportunity to play counter cards and whatnot. It'd be an easy way to make combat more interactive without changing much at all.
Wouldn't that take just as long time as the manual battles, without the animations?
Ahielia wrote: Wouldn't that take just as long time as the manual battles, without the animations?
There could be a overall view of each phase. You see which cards were played, which ships were destroyed etc. Then you have time to react and play the card for the next phase, click on Next phase-button or something like this and then see what happens in the next phase.
I also auto nearly every battle, exceptions are when I have a hero or am facing a hero or when I suspect the battle will be too close and I want to evaluate the prior phase before playing the next phase card.
i always auto if my fleet totally overpower the enemy fleet, only manual when enemy fleet happen to got Hero within or almost same strength as my fleet.
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