ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Like most ES fans, I have seen the upcomming features in ES: Disharmony, and I am quite happy with them. Along with the new fighter mechanics comes new lore, new art, new controls, etc.
However, I am a bit worried about one thing. I am afraid that new players might be overwhelmed by the new combat mechanics and the invasion system. They already express concerns of micromanagement, something which doesn't bother me but I know bothers others.
I must admit, this makes me a little bit apprehensive about the changes and their possible effects on our fanbase... Thoughts?
There is an option for them to switch to classic mode and they don't have to buy the expansion immediately. They could just get used to the base game then try the expansion.
No fear of complexity, getting damn tired of no real manual - go read the wiki is not a valid solution, this game was seriously lacking in documentation it only seems to get worse. Of course asking how something works is only valid when we know its not a bug, kind of hard to tell right now
Still, comparing it to other games doesn't necessarily excuse the problem. One of the reasons I like Amp better than other studios is because in general they seem to >not< be like other game companies, so I see it as more of an area they can improve than something we should just pass off as a "staple of the genre"
I would like some extensive patch notes and changes made in vanilla ES. It would make the wiki documentation appear faster and allow the community to spot bugs/glitches faster.
I have no fear of complexity - I often lobby in early betas for more complexity, and not to shy away from adding layers of depth to a game in the fear that casual consumers won't be able to cope with it or enjoy it.
But what has changed in Disharmony... :/ It doesn't feel right. I love the concepts and the complexity, but the way it's been integrated into the game seems to have broken it, in my view.
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