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New Harmony Heroes

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11 years ago
Oct 27, 2013, 6:06:17 AM
The Immune Harmony. Many ages ago the harmony was corrupted by dust but some were immune to it and not only immune, consumed and purified it. As a result, the Harmony as a whole understood that they could in fact, destroy all the corruption in the universe due to their heroes' examples.



Harmony Heroes



Corporate - Now consumes a percentage of gold on the planet and turns it into science. With levels, this becomes 100%



Labor - Increases production, but not food since the passive of the harmony already handles this.



Pilot - Can see all heroes on map as beacons of impurity. They also receive bonuses to siege with bombs and fighters



commander - can combine 3 ships into one unit with 75% total offensive MP and 125% total defensive MP. This change only last through a battle.



Adventurer/assassin - Can destroy endless wonders for a global benefit of 10% FIS forever. This require siege on the planet even if unoccupied. Also removes all dust use from battle.



There. Lore friendly heroes with unique effects. The heroes will not have all the tools the other heroes have but they will have unique tools only the harmony can use.
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11 years ago
Oct 27, 2013, 8:49:27 PM
Going all the way to 100% for corporate seems overpowered because it would replace the need for there to be an improvement that consumes all of the dust. (also it's dust not gold)

Pilot sounds a bit overpowered because you would be able to see enemy fleets, and seeing heroes governing planets you haven't discovered would be a problem too.

Adventure/assassin however seems like a good idea.
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11 years ago
Oct 28, 2013, 2:09:41 AM
these arnt level 1 abilities. they take time to get. and the dust improvement is for every planet that can make it. There are limited heroes vs actual systems you own
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