ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I came up with this as an alternate accuracy/damage mechanic. Based on older very low accuracy for melee: 10/10/100 and medium range 25/100/25 values. So I played with it a bit.
Rate of Fire:
Weapon Salvos Per Phase
Kinetic 4
Laser 4
Missile 2
Fighter* 4
*Fighters do not deal any damage in LR phase
Accuracy:
Phase Weapon Range
Long Medium Short
Long 90 80 70
Medium 80 90 80
Short 70 80 90
Evade: Evade is now 1/5th of Hull Weakness.
Hull:
Corvette/Destroyer: 30
Cruiser/Battleship: 20
Dreadnought/Transport: 10
Hull Weakness: Hull Weakness is now used to calculate Evade chance.
Hull:
Corvette/Destroyer: 150
Cruiser/Battleship: 100
Dreadnought/Transport: 50
Defense Modules:
Deflect is now the same as shield = reduces incoming damage by a certain percent.
LogicMage
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LogicMage
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