ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I'd like to create & customize system AI's (allowing auto-production, following a scheme). This way, I can create a scheme where I can apply it to newly colonized systems, or I can create another to get the most benefits from the planets. I could create stuff like
IF the planet type IS X
AND planet HAS Q anomaly
AND technology Y IS researched
BUILD Z exploitation
aswell. It would/will be painful while setting stuff up, but after setting these up, it'll reduce an immense amount of micro for me, at least.
edit: added the post below
I've come up with another idea. A big excel-style list, where you see all types of improvements, exploitation choices and such on one column, and each row representing an auto-AI type, with some blank custom ones. When you click on the intersections, you assign a number which is the priority (LMB moves it up in the queue - decreasing the number, RMB does the opposite, increasing the number for ease of use). When relevant tech becomes available, it will be built next. It may also have a colonization preference. No IF's and stuff like that.
For example (ignore the _'s)
--------- ... Custom1 Custom2
Building A ...____3______1
Building B ...____1______2
Building C ...____2______3
...
Colonization __Food___Science
So, if I have all the techs, when I set AI to Custom1, it'll first build Building B, then C then A. If it is set to Custom2, it'll start from A, and end with C. Stuff you don't choose won't be built. When population slots are full but there are other planets in the system that are yet to be colonized, it'll give priority to those having the highest possible output for the selected resource. Custom1 will prefer Terran/Jungle over Gas Giants in other words.
I've come up with another idea. A big excel-style list, where you see all types of improvements, exploitation choices and such on one column, and each row representing an auto-AI type, with some blank custom ones. When you click on the intersections, you assign a number which is the priority (LMB moves it up in the queue - decreasing the number, RMB does the opposite, increasing the number for ease of use). When relevant tech becomes available, it will be built next. It may also have a colonization preference. No IF's and stuff like that.
For example (ignore the _'s)
--------- ... Custom1 Custom2
Building A ...____3______1
Building B ...____1______2
Building C ...____2______3
...
Colonization __Food___Science
So, if I have all the techs, when I set AI to Custom1, it'll first build Building B, then C then A. If it is set to Custom2, it'll start from A, and end with C. Stuff you don't choose won't be built. When population slots are full but there are other planets in the system that are yet to be colonized, it'll give priority to those having the highest possible output for the selected resource. Custom1 will prefer Terran/Jungle over Gas Giants in other words.
Feel free to post here about this topic here and inform yourself about the variations the threads listed above have already discussed, but don't open new suggestion threads for anything alike.
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