ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I don't believe it has been brought up yet, but I think it would be useful and fun to have a "Combat Simulation", which is basically a custom skirmish battle mode where you can test your new ship designs against other ship designs. Perhaps with an appropriate level of tech, if your enemy is the same faction as you, you could "steal" their ship designs and test them in your combat simulator or improve them for yourself.
If something like this were implemented, it would help players learn the way the combat system works. It would make trying out alternate strategies in ship and fleet construction relatively painless, too.
The first thing I'd do is see if my defensively-focused Decoyboys really do add more to a fleet than more conventional ships.
That reminds me that I went to have a bit of fun with the autocalc system by creating a fleet of dreadnoughts I named "Brick" loaded with nothing but max tier armor. I figured I'd make sure that the results at least made sense. Conclusion: doesn't do any damage to the enemy fleet, but they don't die, either (too many HP).
PyroVortex wrote: That reminds me that I went to have a bit of fun with the autocalc system by creating a fleet of dreadnoughts I named "Brick" loaded with nothing but max tier armor. I figured I'd make sure that the results at least made sense. Conclusion: doesn't do any damage to the enemy fleet, but they don't die, either (too many HP).
That is really good =)
More to the point, I would really like to see this but I think that it can wait until the game is finished. For now it is a back burner issue but it would be good to test balancing.
Feel free to post here about this topic here and inform yourself about the variations the threads listed above have already discussed, but don't open new suggestion threads for anything alike.
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