ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I don't really see a problem with the current system - they all have a similar balance available. The only difference comes from the Affinity that has been picked being more/less powerful and having other bonuses which is being compensated for. I don't really see any difference with your proposed system?
Please explain what we are missing here as we are perhaps misunderstanding your suggestion.
Custom races have 60 points. The pre-set races are around 73 points.
This should not be changed. Custom races can ALWAYS be made better than the pre-made races as the pre-made races are set based on Lore, and custom races would be made to win. pre-made races NEED the extra points to be comparable to a custom race.
There are a couple of 'must have' negative traits which increase your points total, so they should definitely not increase the number of points available for custom races as this would cause severe imbalance at the present. (At least until all traits are rebalanced)
StriderV wrote: Custom races have 60 points. The pre-set races are around 73 points.
This should not be changed. Custom races can ALWAYS be made better than the pre-made races as the pre-made races are set based on Lore, and custom races would be made to win. pre-made races NEED the extra points to be comparable to a custom race.
This.
In MOO it was much the same, the custom races were always point for point less in value than the preset, but they provide a huge playstyle advantage, with out this kind of system the premade races will NEVER be viable picks (Even now they are too weak, i feel preset should get ~80-85 points)
But i agree, a checkbox to enable custom races to have "bonus points" lets say 15, to constitute that gap, would actually be cool for certain competitive games.
None of you are getting my point the balance is meaningless because its also coming with OPTIONS to play with custom factions at SPECIFIC points values
also only 1 race has 60 points the rest have 65.
the lowest standard races have 73 the highest is 79 (pilgrims)
The point I made was that normally if you make a custom race it should have the same points max as the race its made from.
so e.g custom races using the pilgrims affinity races would have 79 max.
THEN IN MULTI PLAYER
there is options to allow or disallow races
Standard Races Only
Custom Races: Standard Race points
Custom Races: 60-65 pts current system
Custom Races: Set points value e.g. for creating your OWN metagame (e.g. 50 pts or w/e you both agree is fair)
Both players agree to this option
then can only select races that fit the agreed criteria
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