just two small proposition that can be intersting (or may be just for me)



battle card : 'backward advanced (to pre-established position)' (aka controled retreat) : the player takes 2 or 3 round of unbloackable damage, the card can be blocked, but if the card is not blocked, the player can choose the reatreat system (can prevent some situation where every time you flee, you go more inside the enemy territory).



steam hidden 'success' : 'almost' : lose the game a few turn before wining it (98% diplomacy, 98% dust, 2 turns to last technology, 2 turn to the last wonder, 10 points less than the winner or 2 turn to conquier the last homeworld (for this one, i'm not sure it's still possible to loose the game) : I loose the game in my last turn, it was pretty annoying, a success can soothe the situation.