ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I like it . Always wanted the ability to do something more with systems in general like building outposts(science, commerce, military ones). Now the empty space around systems dont know for sure what may benefit them besides more anomalys like nebulas.
Nomas wrote: Now the empty space around systems dont know for sure what may benefit them besides more anomalys like nebulas.
Well on empty space you could build something, for example a sensor phalanx to increase the range, a stationary canon or battle station to increase the system's defense or maybe offense, a shipyard to boost the ship production of your system, and so much more...
... maybe a death star
I know that i don't have any skills in painting, but i wanted to visualize what i'm thinking of:
im not opposed to the idea as a gameplay system in general but the issue I have is that ES just isnt designed for tiles like this.
In civ you draw all your production from the supporting tiles (mines, rivers, whatever) but in ES everything comes from improvement buildings in the initial tile (the system itself). All this suggestion would do without fundamental redesign of the game is add additional things to click on to build as improvements and raise the max FIDS in a system, which I believe tends to be too high in the end game anyway. Does having 2300 production instead of 2100 production really add anything 'fun' to the game? Its just more of the same.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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