ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
This is some kind of duplicate the thread from general discussion threads, but I was told it could be usefull to put it here. My original post will be on the bottom of this message.
In short way I would like to point situation as we having now with radar/scan system :
1. Scanning is almost useless - only thing that it does now is showing ships in short radius.
2. Scanning modules for ships are useless. I wonder if somebody use that now.
Why I am complaning about it? It's just scanning...
Well, for me when it comes to SCAN system, you should ask yourself a question : What should be the purpose of scanning? My answer is : to check what my opponents has ( what ships, what weapons on it, ect) to prepare myself in case of war. This will allow me to act strategical. I see that AI near my borders goes into Kinetic ships, I am starting to build counter ships to this. I hope You got my point.
Now, You have situation that You have no idea what AI builds, till You encounter him. For me that is a bit silly, couse this is strategic game after all, and building ships and research military tech in blindness way is a bit illogical and wird.
My suggestions:
1. Scanning system should have like 3-4 levels ( tiers ). Each level should provide some additional info like :
a. basic info about fleet - fleet power/ command points
Usul
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Usul
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