ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
In my first game upon a battle with a large craver fleet using beams of ower: values of 400 per ship, my destroyers of 60 shield ower: were barely scratched during the whole battle, so I feel it might be a problem with the ower: values not representing the true strength of the modules a player has equipped on their ships.
totaly agree thats absolutely confusing also the fact that it seems that the different ranges of the weapons are totaly different to each other in terms of ower:
I would love if weapon and defense mps were reflective somehow of the fleet you were fighting. If i have all lasers vs a deflector heavy fleet my weapon mp should be lowered.
Igncom1 wrote: In my first game upon a battle with a large craver fleet using beams of ower: values of 400 per ship, my destroyers of 60 shield ower: were barely scratched during the whole battle, so I feel it might be a problem with the ower: values not representing the true strength of the modules a player has equipped on their ships.
Do people agree/disagree?
Actually, mostly Ail was complaining of this very early on.
The suggestion of Ail and me was to have more information for the players, showing the expected damage on average per weapon type and the average damage reduction percentage per weapon type for each ship, which would tell you a lot more than any kind of arbitrary scoring value.
Nosferatiel wrote: The suggestion of Ail and me was to have more information for the players, showing the expected damage on average per weapon type and the average damage reduction percentage per weapon type for each ship, which would tell you a lot more than any kind of arbitrary scoring value.
I kinda like Nosferatiel's suggestion because you don't have to guesstimate yourself, but I think the MP should be an accurate representation for defenses effect on the battle. I think newer (and many long time players) are still trying to get used to the new values and their comparative effect on battles.
Igncom1
Craver
Infantry win firefights. Tanks win battles. Artillery win wars.
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Fanatic
True to Amplitude since the Beta of Endless Space One.
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"God's in his heaven, all's right with the world." Nerv Motto, Neon Genesis Evangelion
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