ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I don't know if this has been already considered / discussed, but the whole map seems to be designed as a land-grab between empires with the only hindrances besides direct confrontation being the capacity to build colony ships fast enough and managing the unhappiness within each empire.
Would there be a possibility to design "neutral" / non-major civilizations that would force, beyond pirates, players to lay siege to planets and or fight mini-wars with light space defence forces of these non-major empires? This could spice things up a bit when discovering systems as well as slowing down some speedy expansions if a few well-placed systems can defend themselves.
Maybe an alternative could be to have pirates-held systems, provided the game can support such a thing?
I like it, it would definitely change the tempo a bit having a few systems with defenses and infrastructure. It would be a great feature in the options list. An ability to turn it on or off, much like pirates.
They can hold it, yup, but I am not sure if they develop it or not.
From earlier games, I would say they do not develop the systems or use the output, which is a pity. Would make for great fun if they could begin to be really more than a nuisance.
Pikou wrote: Well in fact Pirate can held a system because they can invade a system owned by a faction.
But so far they cannot take a neutral system. But it is quite an interesting idea
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