ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
This is a great game and at presents it keeping all comers off my PC so I would just like to say a huge thank you to the devs for making and supporting it so well.
The object for this thread is for players to suggest improvements that could be incorporated into the next patch but fully accept these may not be possible or necessarily desirable by the devs (it would be good to know which for future suggestions).
My suggestions are as follows:
Acculturation mechanic that allows you to carry out a peaceful invasion of other players systems that are completely surrounded by your influence, similar to the current invasion system but maybe taking longer and costing dust to simulate giving the colonists preferential trade and support treaties.
A go to system button on the build and event window that takes you to the system on the main map and not the system screen.
Ability in game to add your own custom portraits without having to mod.
Able to select custom factions as opponents.
An easier way to select faction colour for AI opponents without having to do the swapping thing with your own faction.
Neutral/pirate colonies that can to be acculturated/conquered.
If any of these functions already exist in game please can you let me know as it will make playing even better?
I think that most of the ideas you had would have to come in a major expansion because they significantly add to the game mechanics. I like your ideas by the way.
I myself would add a much deeper diplomacy aspect to the game. Proper trade. A rework of the culture mechanic, proper ground combat and system invasions.
Good point, maybe it would be more likely to be added as part of DLC rather than tweaking what is already there.
With regards to your idea about better diplomacy and trade, if it were possible I thought that if there was a negotiate button on the diplomacy menu so you could barter for a better deal or buy off a war would be good but this is more new mechanics again that would suit an expansion rather than a patch.
I think I may change the title of this thread to 'Suggestions for next patch/expansion'.
Nasarog wrote: I myself would add a much deeper diplomacy aspect to the game. Proper trade. A rework of the culture mechanic, proper ground combat and system invasions.
I thought about the culture mechanic part before.
And it always fascinates me that some star systems have been owned by many different factions because of wars.
And they leave a lot of legacy behind, you can figure out who have ruled this star system from those unique improvements the former rulers leave.
It's quite realistic and we know that is called "hybrid culture" on Earth, and it happens everywhere.
And that makes people feel like that the galaxy has its own history.
But I wonder if it is too difficult for the devs to make a system that "the nationalities of population" have real influence in a star system.
A Sower star system has been conquered by the Hissho, and the Pilgrims have recently got it, now who are in the star system?
1. Breathe some life into the game with a storyline, cut-scenes, and voice acted characters that have personality.
2. Flesh out the star systems, colonies, and their improvements and integrate them with combat. For example, fighters lifting off from a planet and attacking during a fleet battle, orbital defense platforms firing, and land invasions implemented the same way fleet engagements are, etc.
3. More tactical fleet engagements with more options for giving orders before combat as well as pausing in-between phases to select new orders. Ex. All long range missiles concentrate fire on their cruisers. Destroyers engage their corvettes man-to-man. Corvettes, defend the battleship. Ships with less than 33% health, retreat.
2. Better diplomacy with more options and if animated screens the better
3. More battle options like manual targeting and options to choose my distance from enemy if i can do that in groups the better (btw not all battles need to end with draw, stay and fight till the bitter end or retreat)
4. Proper ground combat
5. Generally more screens that add to depth and lore of the game
I would like to see Random events be applied at a correct time. I keep getting one where on option is to pay 1000 Dust but I get it on turn 10 where I am lucky if I got 500 dust. I cannot remember the event name. I think the other option is to fire your highest level hero or suffer from disapproval for 40 or 20 turns.
DarkMeph wrote: I would like to see Random events be applied at a correct time. I keep getting one where on option is to pay 1000 Dust but I get it on turn 10 where I am lucky if I got 500 dust. I cannot remember the event name. I think the other option is to fire your highest level hero or suffer from disapproval for 40 or 20 turns.
DarkMeph
yeah I always thought that was pretty broken. Once I had just bought a crap ton of stuff out and had 20 left and got that event. Since - is impossible, I only lost 20 so.... what was the point again?
Laz3456 wrote: This is a great game and at presents it keeping all comers off my PC so I would just like to say a huge thank you to the devs for making and supporting it so well.
Agreeing so hard I might break the keyboard.
Laz3456 wrote: Acculturation mechanic that allows you to carry out a peaceful invasion of other players systems that are completely surrounded by your influence, similar to the current invasion system but maybe taking longer and costing dust to simulate giving the colonists preferential trade and support treaties.
I would love this.
Laz3456 wrote: A go to system button on the build and event window that takes you to the system on the main map and not the system screen.
This is actually THE number one thing I want in the game. In the empire window I see systems under siege but sometimes it takes me a bit to find them on my preferred huge galaxy map.
cgboy2003 wrote: But I wonder if it is too difficult for the devs to make a system that "the nationalities of population" have real influence in a star system.
A Sower star system has been conquered by the Hissho, and the Pilgrims have recently got it, now who are in the star system?
I would definitely like to see a mechanic that tracks ownership history and then creates events based on subjugated or assimilated alien populations on your planets.
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