ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Has anyone from the design team considered that overall, one battle per turn is ridiculous ?
It's such such a great game but plagued with things like these that some think are great feats just because.
Can't this be modified for say, one battle takes 1 speed ? So if I invade a star system with my ultimate fleet, I don't have to bring with me 1000x smaller ships or separate my fleets just to deal with 1000x useless scout fleets and whatnot that the AI buys almost for free each turn.If my fleet has 10speed,at least the next turn I can do 10 battles with it, it seems reasonable.
Also,seems reasonable that a fleet with lower speed cannot retreat from a battle with a fleet of a much higher speed.
I mean, what realy means a turn in this game ? Like a year or a couple years? It's more than enough time for a single fleet to take on many battles.
terranu1
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terranu1
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