ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
These traits cost more points than their Dust and Science counterparts. My suggestion is to adjust them to be the same costs.
Cloning currently has 3 levels at 5 points, 10 points and 10 points, to cover 4 classes of planets. However, the two lowest classes are lumped into the first level which is also the cheapest level, making it pointless to ever take the higher levels. I have two suggestions for how to adjust this trait's costs.
Cloning suggestion 1
+4 points +1 per pop on class 1 planets. Jungle, Terran & Ocean
+4 points +1 per pop on class 2 planets. Tundra & Arid
+4 points +1 per pop on class 3 planets. Desert & Arctic
+4 points +1 per pop on class 4 planets. Barren & Lava
+4 points +1 per pop on class 5 planets. Methane, Hydrogen, Helium & Asteroids
Now if you want the extra food on all the planets that have no food, you have to take all the levels of the trait. Plus the total cost of all 5 levels is 20, which is the same as the traits for +1 and +1 per pop.
Cloning suggestion 2 For keeping it with 3 levels.
+6 points +1 per pop on Production planets. Jungle, Tundra, Lava, Methane.
+7 points +1 per pop on Science planets. Ocean, Arctic, Barren, Helium.
+7 points +1 per pop on Dust planets. Terran, Arid, Desert, Hydrogen and Asteroids.
Granted asteroids have an equal amount of all 3, but since they're in the column for the Dust planets on the wiki page, I figured they should be in the dust category.
Growth Plan
+10 points +10% on system
+10 points +20% on system
+10 points +30% on system
Now it matches the costs of the traits for +10% to +30% and .
food is really important in the early game, making it cheaper might make horatio lose their early game edge. in my opinion food on the earliest class planets should stay in level 3 so that you can't just add on a cheap trait on your custom faction to make them better on their starting system. besides +1 food per population is really useful and should stay expensive. these traits are so expensive because factions specialize in them at cost to other aspects of the game. fids is fundamental and fids traits should be considered carefully. but this is just my opinion and i have always hated the horatio so i might be a bit biased.
+4 points +1 per pop on class 1 planets. Jungle, Terran & Ocean
+4 points +1 per pop on class 2 planets. Tundra & Arid
+4 points +1 per pop on class 3 planets. Desert & Arctic
+4 points +1 per pop on class 4 planets. Barren & Lava
+4 points +1 per pop on class 5 planets. Methane, Hydrogen, Helium & Asteroids
I like this suggestion. If I may tweak it a little.
+5 points +1 per pop on Jungle, Terran & Ocean
+5 points +1 per pop on Tundra, Arid, Desert & Arctic
+10 points Additional +1 per pop on all planets (making this effectively +2 on Jungle, Terran, Ocean, Tundra, Desert, Arctic).
Though honestly I feel cloning is redundant to food traits and should not work this way. It should add a modifier to increase population growth rate on a system regardless of the food supply. Just my opinion. I also feel food should play less of a role in population growth. Rather food production up to 2x the consumption should max out the equation of population growth for a system from food and happiness & tax rate should be the other factors to determine population growth, and then of course you can use cloning traits to further affect that.
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