ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
As the title and many forum users have suggested, I earnestly believe there should be some form in active planetary defences, such as starbases, surface cannons, fake-asteroid gun emplacement, orbital mine fields and such, that deals attrition damage to the invading force, and which in turn suffers damage from bombardment from the enemy fleet in orbit.
Partly as of now, the only way to defend your planets are your fleets, in most Sci-fi settings, there are always some form of orbital or planetary defences that have to be broken through *not asking for a Warhammer 40k Blackstone fortress tho*, since no one in their right frame of mind, would let an invading army walk in without a fight.
Also: I wont copy paste the full thing here, but please refer to my blog entry. Leave your thoughts and if you agree with me, keep on posting the link around. I hope to get the devs attention somehow.
Also: I wont copy paste the full thing here, but please refer to my blog entry. Leave your thoughts and if you agree with me, keep on posting the link around. I hope to get the devs attention somehow.
Thought about mailing them or putting it on your signature instead of every post?
Also agree with this. It would be interesting to see fleets engage planetary defenses, too. Firing down upon starbases, the planet surface, whatever. It would liven up planetary invasion quite a bit from a visual perspective.
Although, one thing I just thought of that I could do..keep some ships in the hangar in every system? not many, i don't think. but when something like that does happen and you don't have a fleet present, you could quickly send your guys out of the hanger into orbit. dunno.. lol
the possibility to build one starbase per star system would be great... It would help in defense if the fleet is not there, and would also make ennemy system harder to take ^^ but it's another story
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