ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
1. the range of the fleet seen before is started !
2. bigger MAP
3. option befor game started: lower research (i find the research is to quickly, i mean same funktion for piraten activity)
4. sorted wars ( more fleets in sektor -> look the fighting fleet )
5. mix ships in the fleets + better boni or fightcards (not all fightcards open for option)!
6. Fleet what have Hero -> option for AI controll
7. better sorted fleets -> move 2fleets-> stand on same place i can not see all fleets !
8. creature properties skill ( via research or manuell skill for individuel, bevor game starting) -> much like hero skill
( plus and minus )
--->mean player race open self created via starting ( make a skill) or latter im game skill the skills
--->individually
9.hero,ships,creature skill: not always plus boni ( bigger plus boni must have minus boni sample: ++offensive and have - deffensive or ++HP and have - speed)
10. for mix fleets option open for more ships in the fleet ( 3destroyer is not big )
11. small AI creature planet for trade or other
---> mean wehave 8 players and pirat´s.... + done small ai players via 1plane or month for more action and converstation for diplomatics,war, corparation, trade
12. religion or political??
13.Orbitals station for deffensive the planet, shilds, hunter, mines..
14. Wurmhole blockade
15.carrier ship + hunter
16.for multiplayer: chat + or more conversation via diplomatics?
3: you could setup up the game to be slow in speed... longer research, production time and growth rate.
3 auf deutsch: du kanst bevor dem spiel im spiel aufsetzungs menu dass spiel auf langsam stellen anstadt normal oder schnell, dass macht alles langsamer bis auf wie schnell diene shiffe sind.
Ps. mein deutsch ist sehr eingerostet, habs 12 jahre nicht mer benutz.
yes i make this,i think the research is not slowly... problem is i find new tech für ship´s -> ship make upgrade and buld this-->before finished buld... i find next tech for ships....
German: ja die Funktion hab ich auch genutzt aber bevor ich die neue tech im Schiff gebaut hab ist schon eine weitere Tech´s gefunden und ein Upgrade notwendig
dass problem hab ich auch schon gehabt aber ich gehe an dass problemm anders ran, ich research die 3-4 waffen techs die auf gleicher höhe sind (research points) und nach her mach ich dann erst den upgrade, wärden ich die anderen 3 tech richtungen researche
Since im replying To EdWar's last post, ill just keep it in german.
Insani wrote: I agree that we need larger maps. Entire galaxies should have 500+ systems!
Yes please!
That has been one of the ultimate bugbears of XP vs Win7 (and other OS) 4X Games...RAM v How Big games can get/should get.
Apart from software enabling the available cores on your PC (a certain rival to ES is having some serious issues here because of this, its been alleged), the limitations of the OS its written for as a minimum have been a dividing line between potential Groundbreaking 4X and total flop non-Groundbreaking, run-of-the-mill 4X.
Larger maps would be much appreciated. This in addition of making more diversity of planets and systems. Would make the first face, the exploration and expanding much more interesting than it already is.
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