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Diplomacy suggestions

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12 years ago
Jun 3, 2012, 1:57:27 AM
I wrote a long topic before, here it is if you want to refer to it: http://forums.amplitude-studios.com/showthread.php?1734



I am going to write a short suggestion summary here, however.



-Expansion modifier is too high! Lowering this malus or adding another agreement type (maybe called as "Cultural Exchange Agreement") to nullify this malus would be perfect.

-Warp / wormhole modifiers are also high... Open Borders agreement should nullify it (or does it? On my last 3 games, everyone declared war on me right from the start, so I cannot check it yet).



-Race & AI traits; AI should have different traits, some AI's you encounter could be friendly, while some could be greedy. Some might even love warring.

-Extending above, some races could be friendly towards some other races, while not being friendly to some other ones.



-Sanity checks: If I have a very powerful army, AI should run its algorithms (think) twice before declaring war on me.

-Sanity checks: If I have a long-standing peace and/or trade agreements with an AI, it should run its algorithms twice before breaking those.
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12 years ago
Jun 3, 2012, 5:45:17 AM
I can't seem to get any faction to ally with me in my UE game. I have the strongest army, economy and a vast swath of territory yet no one wants to be cool.
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