If the tutorials haven't changed a bit since I got the alpha, then I think we can all agree it could use some work.



Why? As I recall the very first tutorial screen I saw completely overwhelmed me. So many buttons and so much text. Lots of stuff to digest and remember - even as a longtime 4X strategy player. smiley: smile



Here's what I propose.

Instead of having the big "Entire screen at once" with lots of text, I propose that the tutorials are cut up into bit sized bits for each window/module in the game. The player can call these up on command by pressing F1? or a help icon in the window. Or at the least have the player be able to minimize it and resume it later.



(Quick and dirty fix until a more permanent solution is found by the time of release)