ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
How would RTS be more appropriate in a grand strategy game? That's like saying Hearts of Iron 3 would benefit from real-time strategy, but it wouldn't. The higher up the strategy ladder you go, the less sense controlling individual battles makes. All real-time "strategy" games I'm aware of focus on a single battle in a war; you can tack a strategy simulator onto such a system, but they don't necessarily synergize.
MOO used turn-based space battles which often got out of hand in the late game because there was no fleet cap. I think a turn-based battle would work just fine in ES due to the unit limits and it would fit in with the turn-based theme. Of course you could go down the route of Total War and go turn-based on the galaxy map and real-time in the battles but I think turn-based would fit the game better since it might integrate faster with the existing card system, where a card is played every number of turns or something.
+1. I'm fine with it not being RTS. Keeping with rest of the game being turn based, and not going for a game mechanic mix like the total war series. But it needs to be heavily improved upon. Right now, I just auto all fights as I don't. fight them interesting in any way.
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Yep pretty much agree and I suspect it links to the need for Free Cam via public vote etc, folks want to do/have control of more in the space battles and they simply want more from ES Alpha.
A very big opportunity to RTS the ship battles would be a great big feather in Amplitude-Studio's Cap if they pulled it off it would be akin to designing Total War:Space and probably land them with quite a large fan base in addition to what they have atm.
Is that going to happen? Not now, maybe in the future? Who knows... Autoresolve is your friend atm unless you really need to sort something out.
Aye, That's what I've resorted to. I just take the Strategy road, (Though the battles do look pretty on my computer) because it's more of the element I'm lookin' for.
Yep I see the Space Battles as one of the rewards for bothering to sit for hours playing the game, it should be quite a motivating factor in the Just One More Turn genre.
If the Space Battles do not develop so well in the future ES will be in danger of Just One More Turn Off and shrink to a die hard fan base to be shelved with the rest of them.
As of recent, my favorite EndlessSpace-style mods died out from Garry's Mod. And It hasn't been announced to return. Ever. So I'm trying to fill this gaping hole it left in my life, (and schedule.) because I used to devote so much time to it. I guess it's more an Eve / ES style, really. You only controlled 1 ship, and had to mine and what not. Eventually you got into these pretty hardcore space battles. 20+ ships (not including AI) and these were behemoths. Very interesting. I'd feel I'd died and gone to heaven if ES eventually came close to that genre.
I'm really looking forward to Beta launch to see if the combat has improved. There are quite a few other discussions on ways to improve combat and I'm sure Amplitude has read over a few of them. A RTS based combat system isn't a bad option, but I'm just wondering if a board based approach is more in congress with the rest of the gameplay. You can select a Strategy card, pick targets, move your fleet, then watch the action happen as it does now. Most real-time combat systems include landscape based positional bonuses, that I just don't see getting implemented in the final game. Could be wrong however.
I just want more control I don't care if it is with an RTS style battle or if they just improve the current system to include things like target prioritization or formations.
I'm sure somebody has posted something about this, but I couldn't find any threads...
Also, I'm sure I'll get some hate for this, but meh...
Anywho, I'd like to release my opinion. I'd like to see RTS style ship battles in the game. I read somewhere "I like the 'trading-card' feel of the battles that's in the game currently, but it will get old, quick." And I whole heartily agree with that person. The Game is fun. I love ES. It keeps me interested, for sure. But there's a huge community of RTS players who are now finding ES, who will jump into the game and expect "Gratuitous Space Battles" but will get this version..
Let me be the first to post : It's fine how it is. I love it. I'm not saying I won't play if they don't implement it. (They already have my money anyways ;]) But, if it were put in, I'd just be more prone to play it, and for a longer set of time. This game is very interesting, don't get me wrong, I'll be here a while.
I really really don't want to see a RTS system in this game, its been done before, its hard to code nad harder to balance, not to mention it would require a compleate revamp and change to the majority of the games michanics that when not done is a appropriate way would just leave people more fustrated then if they had hit the auto-resolve.
Don't get me wrong, i love my RTS games, but i don't want to see this added to them. I play turn baised stratigy games for a reason, and its the same reason i auto-battle every time in the total war series.
I, for one, am very glad that there is no RTS combat in Endless Space. I wouldn't mind seeing more strategy in the battles (though the card system is nice as is, it also has a high degree of randomness) but not strategy from an RTS mold.
TheManInRoomFive wrote: You can still keep the turn based aspects and card ideas and let people have formations and environment matter.
Yes indeed!
At the very least some middle ground has to be met to advance and improve upon what has already been developed.
The current format as it stands imho is just like a visually ramped up version of previous graphic scripted space battle displays from 4X games of yesteryear, maybe some folks are too happy with the status quo, it wont bring in new blood though compared with whats on offer elsewhere.
Even some of the ship models need a good revision too.
So wishful thinking it is indeed for RTS, however definite improvements are much needed on this front; it could turn out to be a game breaker in the making and will score them poorly when it comes to reviewing the Gold.
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