ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
One of the thing that annoyed me about the heroes is that there seems to be no choice involved.
You start out with 3 heroes and a 3 hero cap - guess how many of them you are gonna hire?
I think that there should be more heroes to choose from at the beggining.
It might also be more fun if we have a reason to switch heroes from time to time - currently even once new heroes enter the academy theres no reason to hire them - that would usualy mean giving up on a leveled up hero.
Perhaps this could be resolved by making heroes that arrive later-game to have better base stats/better feats. They will be much weaker from your leveled up heroes at the beggining of course, but they could eventualy grow more powerful then them, giving you a choice between long-term to short-term bonuses.
Edit: The game design archive is the wrong forum for posts.
Rush buying is way too expensive to be able to compete with heroes. Really I have to say rush buying is way too expensive period. You'll get far more productivity for your Dust with a hero, though.
What really takes the fun out of hero buying for me is how random it is; I'd really appreciate the ability to at least somewhat guide what hero classes you attract. I'm playing the Sophons, I want Administrators dang it! Pilots and Commanders are all well and good, and I can use them, but they're definitely not my first preference for a hero.
Yeah the hero system needs some tweaking. However I think this doesn't belong into the design archive subforum, but rather in the design proposal archive as there is already a thread for this around.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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I feel like I'm trying way too hard to pick a favorite faction...
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Fan of the Endless Universe since the ES Alpha. Attended the Gamescon 2012/2015/2016/2017.
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