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[Composite Suggestion] few points about trade

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12 years ago
Jun 11, 2012, 4:30:33 AM
1. there should be some kind of factional-wide trade. it gets 50% of profit of inter-factionl trade and form when the any star systems (which under your control ) have the idle trade routes. the factional wide trade should automatically canceled when the inter-factional trade is possible

2. visible trade routes - colored strings with many tiny ships comes and goes.(and can be turned off in the option section to save more computing resourse)

3. fleets performing blockade should get the certain amount of trade income of blockaded star system.

4. more events effect the trade
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12 years ago
Jun 11, 2012, 5:45:09 AM
1. There is no reason for this to happen.

2. More map clutter isn't a good thing, while the trade list should be a bit nicer to see and possibly interact with.

3. I also don't see a reason for this, there are already good reasons to use blockades and break them.

4. I hate the events in the game, I really don't want more of them.
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12 years ago
Jun 11, 2012, 8:32:15 AM
Lol Arrow, maybe you prefer play to the "game of nothing, that never evolved".



I agree with points 1-2-4
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12 years ago
Jun 11, 2012, 11:42:18 AM
Wrong forum, proposals go in there: /#/endless-space/forum/28-game-design

Also according to the new proposal submission rules /#/endless-space/forum/28-game-design/thread/13097-proposal-submission-rules we don't accept lists of proposals any longer, only single proposals.

Moved to the archives as composite suggestion.
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