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[Suggestion] More espionage options

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12 years ago
Jun 18, 2012, 4:41:23 AM
And i don't mean by trading and deal offers. i mean more espionage, more spying, hacking, sabotages and such!



some ideas:



stealing of tech from an opponent by sending an espionage ship (maybe give a success rate per try based on the ship's modules OR ability to camp at a system and have a increasing % per turn spent but risk getting exposed more)



sabotaging of system improvements



significant invasion bonuses (eg like in total war where you send spies to open gates for you, but in this case you get intel and invasion bonuses, or maybe penalties to the system's defense against invasion)



spy on other factions' deals with each other



spy on other factions' monopolies (allows more strategy for the player to cripple a faction anyone?)



leeching/stealing of FDIS/luxury



stealing/killing population



incite unhappiness



assassinate governors



above are some ideas i think off my head. maybe you guys have more interesting ideas.
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