ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
First post, not many hours in game, but I found a thing that annoys me.
Hope it was not already suggested ( searched for planets, read the first 4 pages, checked summary of suggestions and ideas but did not find it )
Why can I build a "+2 population on tiny worlds +1 population on small worlds -2 dust" building in a system that has only medium or bigger planets?
I like to have only "production to dust" or "production to researchpoints" as buildable options ( endgame ) and to scroll as less as possible.
Same counts for other improvements as for +1 population for asteroids and gas planets, but there is no such thing in that system.
So if I build only the usefull things in a system, I will often have a full buildmenue and in midgame with many buildable improvements I maybe will miss things that could be useful.
Suggestion : Please change this so that only improvements that are usefull for a stellar system are buildable.
Best wishes
Redbull102
Eeks.... now I found it in the archives at the first page....
I don't know if the devs will instead end up simply pruning the list like that, but I made a suggestion for Development Icon highlighting and sorting to address the same set of potential problems, while still having all non-built Improvements in the list.
I hadn't even considered the just plain 'useless' things that would not even be shown through the FIDS... like population expansion (or lack there of) ... good suggestion.
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